Variables store and manage data, acting as essential placeholders for values within programming structures.
Think of a class as a blueprint, much like the design for building a house or the genetic code that shapes our bodies.
Imagine a world where every animal is represented as an object in programming. Take Dog and Cat as examples.
Encapsulation in programming is like a chocolate wrapper that conceals and protects the chocolate inside, allowing only controlled access.
Inheritance in programming is like inheriting traits from our ancestors, passing down behaviors and characteristics to the next generation.